I am an artist, designer, and programmer primarily focused in game development and environment art. I love working in 3D creating textures/materials, models, and renders. I transfer my skills in programs like Blender to game engines such as Unity to create appealing, stylized environments for games. I do some 2D work as well including pixel art, illustration, graphic design/logos, and occasionally concept art.
I have a Bachelor of Science in Games, Interactive Media and Mobile Technology (GIMM) at Boise State University, as well as an Associate of Arts degree from the College of Western Idaho. My primary work experience has been on the GIMM Works development team at Boise State, working on games and apps for a variety of clients. These build upon my abilities as an artist from nearly two decades of art classes and improving my talents as an artist in my free time.