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Tyler Schneider
Tyler Schneider
2D/3D Artist
Boise, United States

Summary

I am an artist, designer, and programmer primarily focused in game development and environment art. I love working in 3D creating textures/materials, models, and renders. I transfer my skills in programs like Blender to game engines such as Unity to create appealing, stylized environments for games. I do some 2D work as well including pixel art, illustration, graphic design/logos, and occasionally concept art.

I have a Bachelor of Science in Games, Interactive Media and Mobile Technology (GIMM) at Boise State University, as well as an Associate of Arts degree from the College of Western Idaho. My primary work experience has been on the GIMM Works development team at Boise State, working on games and apps for a variety of clients. These build upon my abilities as an artist from nearly two decades of art classes and improving my talents as an artist in my free time.

Skills

Digital PaintingIllustrationWeb Design3D ModelingTexturingGame DesignGame DevelopmentGraphic DesignVector IllustrationVideo EditingApp DevelopmentPixel ArtProgrammingLogo DesignPBR TexturingWeb Development

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Blender
Blender
Unity
Unity
CLIP STUDIO PAINT
CLIP STUDIO PAINT
PaintTool SAI
PaintTool SAI
Dreamweaver
Dreamweaver
Premiere
Premiere
Animate
Animate
C#
C#
Maya
Maya
Unreal Engine
Unreal Engine