A detailed look at assets created for my personal VR game project developed for the Games, Interactive Media and Mobile program at Boise State University.
Timelapse of the environment being created (going from Blender to Unity)
A render of the raygun used in the game
A render of the plug items used in the game
Marble material
Pebble material for under a water fountain
Textured wall material
Polished wood flooring material
Roof tiling material
Marble tile material
Concrete material